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Using Xpresso to Pipe an Animated Greyscale Texture into a Vertex Map

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Hey

I saw an excellent Xpresso setup a while back to send animated textures into vertex maps to really art direct deformations and cloth rips

It transferred a Shader Effector’s weight influence on a Matrix Object over to the vertex map weight. It was a bit slow and heavy, but once a sim was cached and the Xpresso was disabled, the results would look great

Here’s a link to the thread - unfortunately a lot of the images posted on it are no longer hosted, but hopefully you get the idea -http://forums.cgsociety.org/showthread.php?t=1202871

I’d like to try and figure this one out again. I understand the latest Xparticles has a similar feature but I’d prefer to see it running in Xpresso for uses outside of deformations and rips

Looking forward to hearing back

Best
Hayden


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