Hey
I saw an excellent Xpresso setup a while back to send animated textures into vertex maps to really art direct deformations and cloth rips
It transferred a Shader Effector’s weight influence on a Matrix Object over to the vertex map weight. It was a bit slow and heavy, but once a sim was cached and the Xpresso was disabled, the results would look great
Here’s a link to the thread - unfortunately a lot of the images posted on it are no longer hosted, but hopefully you get the idea -http://forums.cgsociety.org/showthread.php?t=1202871
I’d like to try and figure this one out again. I understand the latest Xparticles has a similar feature but I’d prefer to see it running in Xpresso for uses outside of deformations and rips
Looking forward to hearing back
Best
Hayden