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Character Object Up Vector problems

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Hello,
I have a general understanding of how the aim and up vector constraints work in basic form when rigging from scratch.
But I have a character which was nicely rigged with the advanced biped character objects, changed some objects I had attached to some eye bones and possibly ended up with stuff moved about in the rig after having some animation on there.

Now, while I can reset some of the components to useful positions, like the eye bones locations, I have a problem moving the up vectors for the eye bones in this rig.
Is there something I can turn off to allow these to be moved about, or do I have to be in some other mode on the character tool ?

A decent set of character object debugging tutorials wouldn’t go amiss btw, lots of good tutorials on rigging with the default tools, but doesn’t seem to be much on here on getting out of problems.

cheers
Adam


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