Athanasios,
I am very grateful for your course.
I have imported a pretty complex model from an.STL file that came in as one object, into MeshMixer from autodesk, which broke it up into separate shells. I put it back together in Cinema 4D. As you can see, it has some topography issues. Can you suggest a way to clean it up? I was hoping for something like the solution on the face of the type in this lesson.
It seems like I will not be able to have consistency on my materials if I can’t clean this up.
Thanks again,
Barry