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Projection Painting from animated camera perspective?

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In R19, I’m trying to 3d projection paint on an object, but from the perspective of an animated camera I’ve set up.  Basically I need to paint the object, advance some frames, paint more, advance, etc. I get everything set up for projection man/3d paint, but as soon as I select the brush tool, the viewport starts switching (fighting) back and forth quickly between my chosen animated camera and (what I think is) the default camera position.

If I use the default camera, 3d painting works fine (but of course, it’s not from the right perspective). Does 3d projection paint only work with the default camera? I couldn’t find any mention of that limitation in my searches. If so, is there a way to force the default camera to track my animated camera?

I’ve attached a sample scene that recreates this.  Switch the viewport between default camera (works) and the camera object while in 3d projection paint.


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