Hi, is there a way when importing from DAZ or Poser not to have so many selection sets and materials on the same object?
Basically im importing from DAZ, deleting the skeleton, send the obj to both Mixamo and Marvelous Designer, re-creating the skeleton in Mixamo, creating cloths in Marvelous, and then using the animated fbx from mixamo presets for walk / run cycles and base animations, its super fast to work that way because I can create a lot of characters, but one thing than bothers me is to have to deal with a lot of orange triangles in my obj (selection sets)
Anyway, also I want to know:
1) how can I import from DAZ without recreating the transparency channel (I have to move mats from transparency to alpha because they get imported quite badly)
2) how can I use facial lypsinc abilities from Mixamo into C4D
3) Im still having issues with female hair, do you have a tutorial for that?
Thank you very much.