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Character Object Skin Priority Issue

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Hello,

I am experiencing a lag from my Skin Deformer. I am using Cinema 4D’s Character Object along with some custom face joints/controls.

As you can see in the attached image (Skin_Lag_800.gif), the joints and controls are one frame ahead of the Skin. Some notes on the Priorities:

* The joints are rigged with an IK Spline tag that has its Priority set to Generators 0
* The Skin is at the top of the Object Manager and its priority is set to Generators -1 (see image ‘Skin_crop.png’, attached))

I have uploaded my scene here:
Skin Lag Scene

Can anyone please help me to get the joints and the skin in sync?

Thank you!


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