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Clone Positions Appearing Properly in Viewport, But Positions Have Changed When Rendered to Picture Viewer

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Hi Doc,

I’m working on a scene that has dozens of balloons clustered together in a very specific position (please see attached JPEG).  The balloons (clones) were imported from another scene file, so I “locked” their position before importing them by Setting an Initial Dynamics frame and by adding a MoGraph Cache tag and Baking it.

Upon import into the new scene, the balloons collapsed into their old, overlapping positions, but when I advanced to frame 1 in the animation, they reset to their proper positions…at least in the Viewport.  But when I render the frame to the Picture Viewer, the balloons are again collapsed together.

Can you please help me make it so the balloons render exactly as they appear in the Viewport (after playing forward to frame 1)?  I’m using this dynamics scene as a static frame that will be printed.  Therefore, I don’t actually need any animation.  This said, when I tried Connecting the Objects, the balloons did indeed maintain their proper positions, but I lost the variety of colors created by the Variation shader and all balloons took on the same color…so as far as I can tell, Connecting Objects is not a suitable solution.

My C4D file is 27 MB, so I can’t attach it.

Thanks for your advice!

Mark


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