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PoseMorph with joints

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Hello

I’m trying to create a series of assets for import in software such as Unity.  I’m doing some very simple animations with joints, essentially bending a piece of geometry.
I realize that if I want to use PoseMorph, I have to put the posemorph tag on the joints.  However what I would like to do is store the animation states in the geometry rather than the bones.
Is that possible?  Does it make sense?
Here is my super simple project file
https://www.dropbox.com/s/a50uhm8xlm6hsim/PoseMorph_test_1.c4d?dl=0

Thanks!


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