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BP UV Edit - Can not select different object for editing after editing the first

I have an issue with BP UV Editing and not sure what I am doing wrong.If I have more than one object in my scene in BP - UV Edit which ever object I first select to edit its UV’s will get “stuck” as...

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Camera Shader on a Light does not render object textures

I’m not sure if this is a bug, expected behavior or I am just doing something wrong (well it’s unusual at least)....I regularly use lights as image projectors to simulate real video projectors. I have...

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Convert all objects in a hierarchy to instances

Hello!I want to duplicate a hierarchical group of objects but instead get a new hierarchy of standard objects I want that all new objects become instances… Now I need to do manually object by object...

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Sketch & Toon Animation

Hey there! I am creating an animation and my goal is to animate on some Sketch & Toon lines to give it an artistic feel. I’ve been doing lots of animation tests to see how it looks with a moving...

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Cinema 4D and After Effects

Hello everyone,Would you guys know of any good reference work, books or tutorials, on what is possible to do with C4D in AE, and vice versa? Browsing, I’ve found some basic stuff, but I’d like to go...

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Help needed with controlling start of video textures in multi-shader.

HelloI could use some advice. I have 8 small video textures in a multishader attached to a plane in a cloner object.The videos randomly appear across the clones but I would like to know if the animated...

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Problem with Alpha on PNG

HelloI’m having a strange issue where an PNG image sequence that has an alpha channel will not be recognized by C4d.  C4d sees the file, but does not pickup the alpha channel… Here is a frame from the...

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Mesh deformer when objects inside cloner

Hi, i wanna make a simulation of softbodies falling. I have some low poly meshes inside a cloner. How do i replace em after the fact with the high poly ones? I dont know how to apply the mesh deformer...

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Hair objects disappear

Hi, my hair objects disappear. I have to reroot and grow everytime the timeline ends. Any thoughts? scene file: https://www.dropbox.com/s/dfojmw5ofa5koxo/Ruffles_KETCHUP_7sec_FINAL_RENDER.c4d?dl=0thanks

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Lock size and set proportionally

Hi,Is there a way to resize mesh object proportionally…?If I select Y size and X and Z set proportionally automatically…., any way to lock other two X and Z values to get the proportion of the mesh...

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How to synchronize an object with the point node in Xpresso

I used pose morph to create a sequence of opening and closing drawers. I want to attach a polygon plane to a point on the animated drawer using Xpresso so that it moves in and out with the drawer. I...

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Selecting Parent object….?

Hi,A parent object with some child object (a group object). In view port, if I click on object, its selecting child object which I dont need, is there way to select parent object instead of child...

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How to match up Hairs and Guides when they are not in sync?

Is it possible that guides display shape changes like kink and still match the hair positioning?In my screenshot my guides do not match the hairs and I have trouble shaping this way.Is there a way so...

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Dynamics and vertex map issue

Hi, there is a problem when my cloner is at “Render instance”. At some points everything seems to explode. Take a look and u ll understand the issue scenefile:...

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Random Clones on to the Clones of Clones!

OK, I hope I can explain this clearly…I’m working on a project for event visualization. I use Cloners in Cloners to set up banquet tables with chairs, tableware etc, I do this regularly. But now I want...

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Hiding Objects v Hiding Layers

I have a scene that contains multiple complex meshes that are slowing down my viewport playback performance. So I put them on their own layer and hid the layer but it makes no difference to the...

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PoseMorph with joints

HelloI’m trying to create a series of assets for import in software such as Unity.  I’m doing some very simple animations with joints, essentially bending a piece of geometry. I realize that if I want...

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Move objects via a path to another position

Hi, i have the following setup where those cubes must go from the bowl to the tube. But they must first fall inside the bowl and have an initial state and then via a path to go inside the tube. Is that...

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Morph Deformer Falloff On Object Hierarchy

I am wondering about the function of the Morph deformer.I know how to set up Pose Morph on something like a single sphere and then modify the sphere’s geometry with different poses. I see how to use...

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PoseMorph with joints

HelloI’m trying to create a series of assets for import in software such as Unity.  I’m doing some very simple animations with joints, essentially bending a piece of geometry. I realize that if I want...

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