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Exploding particle spheres with pose morph - is there a better way?

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The problem is how to destroy a surge of advancing particle spheres. The animation shows a clock that starts releasing particle spheres at 5 o’clock, which grow and overwhelm the face until 10 o’clock, when the spheres disintegrate.

For this iteration I started with an icosahedron sphere and made it editable. Next steps:

Mesh/Commands/Disconnect function to separate the polygons
Add the pose morph tag to the sphere - points mode
As pose 2, used the Normal Scale and Normal Move tools to expand the sphere diameter while scaling the polygons to zero

It works pretty well. However I am sure Thinking Particles/Pfragment is a better way to go, as I expect it adds more options for dyanamics (i.e. colliding fragments) but on reviewing the tutorials available I was immediately lost in the weeds on the technical set up - the example (snowflakes on a windshield) was much more complex than my little problem, and I couldn’t figure out how to simplify it. Any suggestions would be most appreciated!

I would also like to have the disintegration occur in a wave from front to back, rather than all the spheres at the same instant - like how the plain effector controls animation in a cloner with dropoff. Can the plain effector work with Thinking Particles? 

And if I knew how, I would make it so the color transition occurs within the life of the individual sphere starting at birth, not to all the spheres at the same time. That way there’s a mixture of colors spanning yellow to red through the whole animation. Would multi-shader be the option of choice?

Project can be found here:

https://adobe.ly/2COZM92

I can’t get around a MIME error when I try to upload my project file through the website, and in this instance I can’t access DropBox or Amazon Drive. So Adobe Cloud will have to work for the moment.

Thank you!


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