I am trying to do an animation that a surface absorbs another color and spreads out. So basically surface color changes into another with a spreading effect.
When I try this on a C4D plane surface using emitter with vertex map it works
But when I try to use my own 3D model which it is a clothing and ofcourse have pretty high polygons, cinema4d freezes especially when I turn the Grow mode on freeze field. Probably because my 3D model is very detailed and I am trying to work this with vertex map.
So how can I achieve this effect without using a vertex map, like when you have very detailed high polygon Model what could be the other options?