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Nearest Object Tracer for Pseudo Reaction Diffusion

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Hey

I’m wondering if there is a way to make the native Tracer in C4D able to connect objects based on their distance? So instead of the Tracer index governing the point order, it is in fact based on the distance from each object to the other…

The reason I ask is because I want to natively create coral growing on a surface… I figured that I could clone objects onto a rock, use the Push Apart Effector to space them evenly, play with Shader Effector and it’s visibility options, then trace the cloned objects on the rock with a delaunay tracer so the spline never intersects the rock volume and is always traversing randomly across the surface.

How would I do this? I’m assuming I could use Xpresso to change the index within the tracer based on object distances from each other… Would this be possible?

Kind regards,

Hayden Martin


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