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Pose morph correctional sculpting

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Hi again!

I’m having a few problems with sculpting correctional morphs with the Pose Morph tag.

Theoretically, I understand it should be possible to sculpt correctional morphs on a rigged character
which has been posed to a particular position, so that the mesh can be sculpted to compensate.

I can sculpt a correction for a particlar pose, but only with the skin switched off. With the skin
active the sculpted pose ‘snaps back’ to the original position. If ‘Correctional’‘Post deformers’
is active in the pose morph tag (while in ‘edit’ mode) any sculpting of the mesh causes it to
explode unpredictably - so defeating the purpose!

Is it actually possible to sculpt a correctional deformation onto a posed rigged character? I have not
seen a demonstration video of this on Cineversity, or elsewhere, so perhaps I am mistaken.

Hope you can help.

K.


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