Hi Everyone,
I’m working on basic vertex map growth, with freeze/grow field and a delay, which controls a displacer over a geometry.
It happens that when i render that scene with redshift the speed of the animation is ridicoulosly faster than the one i see in the viewport. On viewport the animation lasts 75 frame, while on redshift in 16 frames it is completed.
The only workaround is to bake the object as alembic.
I was wondering if I’m getting it wrong or there is a bug. I add that making a software preview gives me the correct timing.
I didn’t tried with other render because i don’t use them.
I’m also asking if you think this is a cinema4d issue or redshift’s one.
I’m on s22 updated, RS last version.
Same problem in r21
thanx for help