Hi All
Im fairly new to texturing.I have a two part question.(using r23)
Currently trying to bake out Glass material
I am using a bake material tag with transparency and reflectance selected but i keep getting a black image see below.
I have a sky with a HDRI in the scene also (to get the reflection) I’m trying to create a ‘fake’ glass material for A.R
Is there a way to do this? I know it takes like 5 seconds on blender.
Also is there a way to have an alpha background on the bake material tag I can only see colour options I just want one with an Alpha.
Any help would be appreciated.