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How to use the time offset of an effector on an animated polygon selection ?

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Hi !
I’m currently working on a complex scene, and I need some help.
In my scene I have a 3D model which changes from Redshift shaders over time. This change is controlled by a field which is animated and which change the polygon selection of my shaders. Another effect on this object is a displacer controlled by an animated field too, and finally, another shader animation controlled by a field attached to a vertex map.
This object is part of a cloner, and I want to be abble to control the animation of each clone with an effector, I thought using the time offset parameter would work, so I tried it, and my results were… suprising :
The time offset is abble to control the animation of the displacer’s field, however, it doesn’t modify all my shaders animations (using vertex and polygon selection), it moves all of my fields accordingly to the offset, but I think it doesn’t mofidy the vertex and polygon selections…
I tried to do it differently, by exporting my animation into an Alembic file, and it looks like this file isn’t saving the polygon selection animation nor the vertex map animation.
I tried to do it with Redshift proxyes too, but here my effector isn’t abble to control anything about the animation offset of my proxy.

I hope my english is good enough for you to understand, I have tried to get arround it, but I didn’t manage to find solutions. If you didn’t understnad my problem, do not hesitate to ask me questions or even the scene file.
Thanks !


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