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Limiting Flat Projection to One Side of an Object

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Hello,
I’m trying to use Flat Projection in my Texture Tag on a procedural Cylinder. When I do, it reflects the texture on both sides of the object. Is there a way to limit the Flat Projection to just one side?

To be clear, I do not mean the opposite side of the polygon face (done with the Side dropdown in the Texture Tag), but the opposite side of the object.

Here is a scene file demonstrating the current state of my issue and the desired result using an editable polygon object:

Thank you!


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