Hello,
I’m trying to use Flat Projection in my Texture Tag on a procedural Cylinder. When I do, it reflects the texture on both sides of the object. Is there a way to limit the Flat Projection to just one side?
To be clear, I do not mean the opposite side of the polygon face (done with the Side dropdown in the Texture Tag), but the opposite side of the object.
Here is a scene file demonstrating the current state of my issue and the desired result using an editable polygon object:
Thank you!