Quantcast
Channel: Cineversity
Viewing all articles
Browse latest Browse all 2156

scaling a tracked camera

$
0
0

In the past, If I created a tracked scene, and exported it to my program, I was able to create a “world” null, attach the tracker and camera into the world null, and do any global scaling and rotating to my scene. I’ve tried the same technique in Cinema, it seems I can move and rotate, but not scale. It does the initial scale and looks great, but when I move the play head, it jumps back to the old size.
Can someone explain this technique? Yes, I know I can put more time into nailing the exact scale in my track output..but this should be an easy fix…not surer what I am missing here.

Any help would be greatly appreciated.


Viewing all articles
Browse latest Browse all 2156

Trending Articles