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Writing normal angles to a vertex map

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Ok, here’s a fun one that has me stumped!

I am using a curvature node in Redshift to expose the blending of two materials. My geometry is bending, and at the radius of that bend, a new material is exposed. This bend is not constant, and so the newly exposed material disappears when the geometry flattens back out. I would instead like to “save” this state so that the new material remains exposed. Essentially, once the “bend” condition is met, the second material remains exposed.

I was thinking that I could try and write the curvature to a vertex map, and use a freeze modifier in Fields, but I cannot write to a C4D Vertex Map in Redshift.

So I am now thinking could I somehow check the normal angle of the geometry and write that to a vertex map, freeze it, and then I can use that map to feed into a curvature node?

Thank you for reading! Please let me know if I can be more clear..


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