Hello,
When I’m trying to apply a motion Source created from a mixamo fbx over the Mocap template of the Character Objects, the joints are changing their rotation as you can see in the image. I send you the motion clip too.
https://www.dropbox.com/sh/k5dvqxbef5c6d9x/AACXWmBVclwMzv22Np6tcjoga?dl=0
Is there any special workflow to apply the mixamo animations on this template?
Thanks.