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VR lens choice and eye distance

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Hey guys, thanks for taking the time to read this:

I’ve watched a couple of tutorials on cineversity and other sites, but I can´t find too much info on what mm lens to choose or how to deal with eye distance.

As far as I know a human eye equals a 52,5 mm lens. For a realistic approach I´d expect that to be the case for VR as well, however I see ppl use 25mm and also the CV/VR cam uses that same wide angle lens.
In the end it doesn’t seem to make a difference when rendering though, is that correct?

2:
When I set a camera up in my scene and decide I am close enough to an object, as soon as I switch to VR rendering it seems like I am miles away (that’s an exaggeration - I seem to be farther then I’d like to be). Is this normal?

3:
Since everthing seemed far away (as in question 2) I figured it had to do with the eye distance. I made my scene according to real scale, so I figured I didn’t need to change that. But suppose I did have twice the scale, would I just multiply the 0.065 x 2? (using octane) What makes one decide how to change that eye distance and in what way. (Should that green boundary sphere be as big as a person in the scene for example?)

thanks in advance.
b a s


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